


The third was replaced with a Kegare storage room, which was actually kind of a cool feature to substitute for this optional content! I wonder if the other two would have also been Kegare storage rooms, or something else? The two heroes joined us as prospective Personas, and I do mean “prospective,” as you still have to pay for them. I’ve frequently complained that I don’t find lampshading adequate (as I say: “the lamp is still in the room”) but the localizers’ options were extremely limited here and this was probably the best course of action in the end.ĭuring the hunt for the lithographs, we ran into rooms housing the mummies of the three heroes that had defeated Gozen in the past… urm, or rather: we found the two we had rumour-created, anyways. You’ve got to feel for them, and their having Katsuya lampshade it was honestly the best compromise for once. Like hell we were going to replay the entire dungeon just because they hadn’t properly explained their puzzle! The word turned out to be “Perseus,” and even Katsuya notes how weird that is, since it seems to have nothing to do with anything, and is probably just the localization team’s way of converting a seven-kana puzzle into a seven-letter password, similar to the equally iffy Shinra Library puzzle in FFVII. Worse still, each of the lithographs has a name, and the final riddle demanded we know the names, even though we had never written them down! We just checked a walkthrough. The strange thing was that despite each of the lithographs insisting that the letters would have to be entered “in sequence indicated by the Ursa Major,” presumably left to right or right to left, depending on which language’s reading order you wanted to go with… the actual final word is an anagram, and you only learn the order from the final pillar where you enter the answer (although I suppose we could have checked that earlier).

Sumaru castle persona 1 for free#
Probably the only notable thing that happened to us here was that I was walking back towards town to heal at one point, only to step on a teleporter by accident… where I discovered the gimmick was “you get the kotodama for free but the exit portal is lost.” And fuck you too, gods of coincidence!Įach room contained a lithograph that taught us a letter of the final kotodama, which would be a single word. The Ursa Major mini-dungeons were all designed in a different fashion, but in a weird, last-minute sort of way that gave them either half-baked ideas (a maze with teleporters! Yes! Two whole teleporters!) or just plain short (one of them literally just has you walk up some stairs and then out).
Sumaru castle persona 1 series#
The statues tasked us to use a series of teleporters, arranged like the Big Dipper, where we’d learn a kotodama that would presumably unlock our way into the castle via an eighth teleporter already nearby. It turns out kotodama is just a kind of prayer, or possibly a mantra. There, two Wang Long statues literally spoke to us, finally giving us some insight into the term “Kotodama” (you’ll remember that the game started acting like we already knew what this was basically at the game’s 10% mark and never let up until right now at the 90% mark).

We went to Tatsusozou’s new home, Sumaru Castle, and discovered there was only a single room inside at ground level.
